Developers on the occasion of the fifth part of the series Far Cry may take up heavier than usual themes, but do not be fooled – it is still a game that – if not for other environments – could be confused with previous scenes.
The world is reborn again, the era of depravity, sin, and infamy is ending. Those who have yielded to worldly pleasures are condemned to extermination and there is no escape for them. Only the charges of Father Joseph survive, hidden with him in Hope County. They were given a mission – to rebuild Eden, to live in it as the divine voice commands. But even in the face of the biblical cataclysm, the inevitable apocalypse and the fall of the corrupt civilization, the developers from Ubisoft did not take even the slightest risk at Far Cry 5. It is a continuation of the pain-safe – offering a lot of fun, but ultimately completely non-alive.
In the name of the Father
What problem I have with the discussed title reached me after returning from the show in Paris, where I spent four hours with the Sandbox published at the end of this month. I sat in front of the computer and for a moment fired Far Cry 3. And let me tell you that the differences between the third and fifth part – apart from the change of surroundings and a nicer visual setting – basically trace. This cycle has stopped developing. Instead, it expands, adding new types of weapons, vehicles, side activities and allowing us to visit other parts of the globe. The lovers of the tested formula will not complain about it, but those who are tired of it probably would like some completely fresh mechanics, changing at least a bit of fun. Meanwhile, Ubisoft prefers to be more, nicer, more effective, but in fact the same.
However, it must be admitted to the developers that, as long as the game has remained unchanged for five years, a breath of freshness can be felt in the story. It is true that the vision of a religious sect that has been isolated from the rest of the United States and leads the rule of theocratic totalitarianism is a bit strained, but offers interesting opportunities. First of all, the character of the antagonist, Father Joseph, finally deviates from the type of the charismatic psychopath presented by Vaas or Pagan Min. The Prophet of the Project at Bram Eden is absolutely convinced of his uniqueness, he can incite the crowds, and at the same time, he does not waste time on jokes or monologues. The vision of a fanatical sect also affects the world presented in the game – the testimony of repentant heretics resounds from the loudspeakers at the checkpoints, and on the roads, everybody can see the sinners being beaten and left behind.
So it’s a pity that instead of putting more emphasis on the intriguing story set in the dark world, Ubisoft decided to make Far Cry an even more total sandpit. After about an hour of the prologue, in which the main character has to flee from ragged fanatics, and then perform a few tasks for the veteran, the creators give us a free hand and we can devote ourselves to free exploration of available areas. The problem is that while in the previous parts it was possible to focus somehow on the main thread, not on side activities, here the advances in the story are also dependent on triggering posts, destroying property and killing important members of the Project.
We get a huge map, divided into three large areas, each controlled by one member of the family of Father Joseph. These territories have separate resistance indicators that fill up as the sect grows in chaos. The more destructions we make, the more posts we rebound, the more enemies will be determined to stop us. Resistance indicator is one of the central points of fun (without filling it up to a certain level, I did not unlock my next mission), which forces you to explore in search of strategically important places. Because of this, the story goes to the bottom, because before we get to the next task from the main story, we have to kill several commanders, free some hostages and take back the camp, occupied by the fanatics. Maybe it’s a matter of the initial stages, but Far Cry 5 seems to be a “diluted” feature.
The “dilution” feature is also noticeable because, apart from the missions increasing the resistance index, Ubisoft has traditionally prepared a set of extra-curricular activities, which we will devote to for money or additional skills. In addition to hunting various land animals, the new Far Cry introduces fishing. The system is quite complex – you can not just go to the water and expect that trout or sturgeon will fall into our longing arms, we need to properly manipulate the rod, be careful about the tension of the cable, and by the way, keep an eye on the surroundings, so as not to be suddenly attacked through the bear. Unfortunately, this is one of very few completely new mechanics, and I still have the impression that many players will rather give it up. In addition, there are also stunt races in the game, which are so exciting that enemies or wild animals appear on the road every day, which makes it difficult to get away with a good time.
That’s going to the total sandbox, different players will take differently – in my case, it meant that I played really well, but in the back of my head I had a feeling of lack of any greater purpose. If this last does not bother you, Ubisoft’s latest production should provide a lot of fun. The shooting itself is satisfying, the weapon has the right power and it feels great differences between its various types, the enemies are many enough to be a challenge, even sneaking can be cool, although the artificial intelligence of the opponents forgives the player a lot. Far Cry 5 is almost a mirror image of the previous scenes, so it’s no wonder that it also reproduces their strongest parts – it is still a position that could make Michael Bay dizzy in the most intense moments of pure chaos.
It is even better when we do not act alone. And the game does everything to make it easier for us to find partners – scattered on the map of heroes we can recruit for the cause, there are a few, each with different skills and specializations. Among them was, among others Boomer dog and the Cheeseburger bear, the first to act as a silent scout, and the second to focus on the enemy’s attention. In addition, sometimes the characters we met in the reflected camps help us or we have liberated from captivity. However, the cooperation is best – the more than in the “five” restrictions on the fun of the duet is not and with a friend at his side can be completed the entire main storyline. So if you have a friend with a similar passion for the rivalry, the two of you unleash a real hell in Hope County.
Moments full of explosions, bullets whistling overhead and a storm of hostile forces are moments when Far Cry 5 makes a really great impression. When the battle dust falls and you can look at the landscape, it soon turns out that the views from Montana are far from hot Africa, tropical islands or the majestic Himalayas. I hope that Hope County will surprise me with something – in the end, I’ve only seen one of three large areas – but what Ubisoft has shown so far does not look particularly exciting. The level of the luminaire is naturally solid, the problem is that there is a spark missing from previous parts. At the same time, the situation is not improved by technical errors – dirty textures and declines. And the premiere at the end of this month …
The coming edition of the series has been controversial for a long time – some players, especially from the United States, considered it inappropriate to kill virtual citizens of their own country, others suggested that Ubisoft should not focus on religion, yet another idea for the story smelled an attempt to arouse interest through establishing political. But despite all this confusion about the uncomfortable subject, the game itself makes an extremely safe impression. For fans of the formula, this may not interfere, but ultimately fatigue seems unavoidable. Someone will say – the cycle simply evolves instead of diametrical changes of will. There’s nothing wrong with it. But since Far Cry 3, the pace of this evolution corresponds to Darwin’s theory: before we see something completely different, it will take several thousand years.